Monday, 27 April 2015

1000 point warhamer

In an effort to kick start my hobby malaise a few mates and I are going to be playing some 1000 point warhammer battles, my hope is that it will reinvigorate my interest.

So here are my thoughts using the following restrictions

1000 point army's
No Lord choices.
0-250 on hero's
250 + on core
0-500 on special
0-250 on rare

Max three magic levels(inc sisters of thorn and  warlocks)
Max 2 warmachines (inc steam teanks, gyrobombers)
Max 1 each type of rare
Max 2 of each special type

The goal is not to have hero hammer or he with the most warmachines wins, but to use these small battles to have fun.

Anyway that is all from me.

Cheers
Lupus

Wednesday, 15 April 2015

Army Transport options

Well it time to finally open the wallet ,even though I am not currently in the 'hobby zone', I have started thinking about how I can improve the transport of my armies.

For Cancon I used some old foam trays that were lying around and a plastic $2 shop carry tub, this system worked okay for what it was, but i intend to attend more tournaments this year, an this current set up is not suitable for driving as i kept expecting it to flip over and as i intend to fly with the army i really need to up my game.

These are my concerns-
  • When flying do you put your army in checked luggage or can you take it as carry on?
  • What sort of case/bag is best?
  • It is the overwhelming choice of different companies that is concerning me, not the lack of it.
  • At this stage I have had no experience with anything except an Old GW case that i gave away years ago, and my current set up.
My future transport option needs to be able to carry my wood elves safely without being a major pain lugging it about.

I am hoping that the community will be able to offer some sage advice.

Cheers Lupus

Sunday, 29 March 2015

Awaiting 9th Ed

I would be lying if i said i was motivated in my fantasy hobby at the moment, i just can't seem to put brush to model, the what if's about 9th edition . Now don't get me wrong, i like the fluff of the warhammer world, but the new fluff rumors does not faze me.

The gaming side of it does interest me, and it is because of that my hobby has ground to a halt, i have plans and idea's for my armies, but until i see the shape of 9th edition i am loathe to actually waste my time.

So what am i spending my time on at the moment then, i am catching up on some overdue reading .

Stay tuned.

Cheers
Lupus

Wednesday, 18 March 2015

Cancon Random Pictures

Random Pictures of the convention iteself.


Night goblin warboss

Second hand stall

More second hand.

Board games area.



Some Cosplay, sonic qas dedicated it was very hot this day.


More Cosplay


A cosplay lady and her kids.

Warrior of Chaos Army


Chaos dwarfs army

High elves army

Wood elves army

Ogres Army

Night goblin army

Dwarfs Army

More Cosplay
Some Napoleonics



Another Dwarfs army.

Roy's best painted Dwarfs.




More Cosplay

Steampunk cosplay

Another woodelves army

Another High elves army.

And that is it for Cancon, i highly recommend the event, even if Warhammer fantasy is not for you the convention is just amazing.

Cheers
Lupus

Cancon the final wash up.

With all the battle reports up, such as they are, i decided to look at my army composition and see how i felt my Elves as a whole faired.
So how did i do?
4 wins and 4 loses.
73 battle points and placed equal 100th position out of 120 entrants.
If my army was completely painted I would have finished equal 66th position, so a lot can be said for attending a tournament with a fully painted and based army.

How did i find that my list performed, well here are my thoughts on the matter.

Lv4 Life weaver- Corinath
  • Lore of life is worth the comp hit you take in swedish comp. Whilst it did not always perform as i would have expected , i found that it gave my opponents something to think about in every magic phase , be it flesh to stone, dwellers below or even shield of thorns.
  • The magic item load out of my general could have been better
BSB
  • This guy is a must have, the re-rolls to ld tests was worth it, factor in the hail of doom arrow and i found him to be effective, although i am not completely happy with his loadout i will continue to tinker
Branch wraith
  • To be honest, i think i will play without her for a while, the additional channel and her perfomance in game seven were handy, but not really worth the investment.
  • perhaps in a tree list she would be amazing with a few of her sisters to help out. I also feel that I defaulted to using her defensively on spell choice when i could be better served otherwise.
  • I feel that her points in another offensive unit would have been of better use.
Lv1 Beast singer
  • This girl had the theory behind her, but i found the lore of beasts not as good for this army as i expected it to be , in truth i had not play tested a lv1, but I did playtest a level 2.
  • If i keep a second spell caster in my list i will probably change the lore to shadow/ metals or heavens.
  • The fireball ring was okay, but i found it not as good with beasts as say metal or light would have been.
Shadow dancer
  • He worked well, but I think his loadout needs to be changed to a potion of strength, as it would add high strength attacks to him.
Glade riders
  • Excellent, will continue to find a place for them, maybe upgrade their arrows to something hagbane maybe?
Glade guard
  • Who can argue with trueflight arrows they bring the pain and i don't mind taking the comp hit for them.
Wild wood rangers
  • 28 may be about three too many, may consider reducing them to 25, but will add the banner of swiftness in the future to lend more speed to the unit as the flaming banner was wasted this time around.
Wild riders
  • 140 points of pure destruction, if they are not shot to death first, an awesome unit.
Treeman
  • Love this guy, always performs his roll well, and as a stubborn anvil does as advertised.

Giant eagles
  • wish I could have three units, may add some Warhawk riders or an Eagle noble.
Way watchers.
  • My unit of 6 is sometimes overlooked, but always performed their roll well.

Potential changes

  • My army was very static with usually the Wildwood rangers acting as late game counter attack unit.
  • As predicted i struggle with high toughness high armour save units eg the stank from game three, and the Doomwheel in Game 8. 
  • I felt that I lacked another fast unit that could bring the pain, so i will be looking at a redesign, maybe a wardancer unit as well for some more fun.
Anyway that is how my army went , for myself i had a blast, but i think next time i will fly up, the drive up from Victoria was okay as we were fresh, but the drive back was a drag as we were not fresh at all.

Cheers
Lupus.

Cancon Day 3 , game 8- There were Rats , rats lots of bloody rats, on the board.

Game 8- Robert Hughs aka Rojo (Wargamerau)
Last game of the tournament and Rojo and his amazing hair was looking a little worse for wear, an excellent opponent and his figure that he painted in pastels looked great, the rest of his amazing army was borrowed. but it as well look good, i cannot wait to see his finished ratmen next time we meet.

Skaven
The Mission was Battle Line
Last game of a three day tournament and with only 30 minutes of lunch we were on the tail end of a great event, and i am glad to have played Rojo and great way to end a great event.

His List was 16.6 counting as 16 swedish
Lord Skrolk

Plague Priest
Lv2, Flail, Ironcurse icon, Obsidian Lodestone

Warlock Engineer
Lv1, Warp energy condensor, doom rocket

Warlock Engineer
Lv2, dispel scroll, warstone tokens

34 clanrats
full command, shields, poisoned wind mortar

20 slaves
muso and spears

34 stormvermin
full command , razor standard, poisoned wind mortar

8 gutter runners
slings

8 gutter runners
handweapons and snares

8 poisoned wind globadiers

34 plague monks
full command, plague banner

Doom wheel

Plagueclaw catapult.

Rojo and his magic hair ready to go.

The skaven at deployment on the right flank.

The doom wheel that refused to die.


Skaven center.

My glade riders appear behind the plague monks and have their eye on the catapult.


My center depleted by the plague claw stand ready to repel the rats.

Eagles flanking.

The lovely looking plague claw catapult, that cause a lot of elven death.


End of turn 6, fleeing clanrats behind the tower.

Depleted slaves in front of the tower.

The doom wheel that i just could not kill, with one wound left.


His spells- Plague and more Plague, I cannot remember them at all.
My spells
Lifeweaver:- Awakening the wood, throne of vines, shield of thorns and Dwellers below
Beastsinger:- Wildform
Branchwraith:- Earthblood

Highlights

  • I was able to reduce the horde of storm vermin with missiles and magic and finally in CC with my Wild wood rangers.
  • My treeman and a unit of wild riders ground  the plague monks off the table
  • My glade riders ambushed on and took care of his plague catapult 
  • At the end of the game only the doom wheel and slaves were left.


Result 14-6 Win to me.

This was a great way to end the event, and i look forward to meeting these excellent people hopefully again next year.

Cheers Lupus.

Cancon Day 3 Game 7 The Lizards come.

So onto the first game of the day three.

Game 7- Josh Byrne
Lizardmen
The Mission was Battle for the Pass
Josh is a 40k player who's mates and he decided to try thier hand at fantasy a couple of months ago, dont let that fool you though he had a firm grasp of the rules and is an excellent general, and to be honest his lizardmen were painted really nicely.

Josh fielded this army.

Slann
Lv4 - High Magic, Harmonic Convergence, Focus of Mystery, Channeling Staff, BSB, Swiftness

Scar Vet Halberd, Glittering Scales
Scar Vet Halberd, Light Armour, Dragonhelm, Ironcurse Icon

4 units of 12 Skink Skirmishers
Javelins & Sheilds

2 units of 30Saurus Warriors
Full Command

34 Temple Guard
Full command

Stegadon
Sharpend Horns


Josh ready to deploy.


My Wood Elves deployed and ready to go.

The Saurus behind the skink screens at deployment.




Turn 2 the Lizards continue to advance.

Turn 2, my great eagle about to die.


Josh looking intently at his skinks.



Just before the battle lines meet, in turn 4.


His spells- All of the high magic ones i believe.
My spells
Lifeweaver:- Awakening the wood, flesh to stone, throne of vines and Dwellers below
Beastsinger:- Wildform
Branchwraith:- Earthblood


Highlights

  • Josh deployed all his characters into the temple guard.
  • This game was a bloody affair , and the lizards did very very well, but for one wound on a steg my wild wood rangers would have survived the combat and threatened his saurus block, but the lost combat broke and ran.
  • I cleaned up his skink screen effectively, thank you true flight arrows.
  • I forgot to dispel fiery convocation in my turns which accounted for the death of my singer and her glade guard body guard
  • Josh rolled total power every time it mattered, which reduced his slann to level zero mage level however by turn 4.
  • Dwellers accounted for the slann mage and a goodly number of temple guard.
  • In the last turn i decided to attempt to turn a draw to a win, but it backfire and became a loss instead.


Result  12- 8 against me , so another loss.