Thursday 8 February 2018

List disection from Cancon

After thinking about the tournament and how my list performed, I decided to put my thoughts down on pseudo paper.
Do not get me wrong, placing 15th is a great result and I am very very happy with it. But each and every games was a close fought slugging match. I had to use every ounce of my skill as a general to get the wins, and in one case the dice decided the win, not my skill.

So I am going to discuss my list design and thoughts and reasons why I decided to take what I did.

Here is my list again for reference.

Brigade Detachment:  Craftworld Trait – Alaitoc 
-HQ-
Bahaleth - Autarch with Swooping Hawk Wings 
Shuriken pistol, banshee mask, power sword, force Shield 
Shimmerplume of Achillrial  Puritanical Leader

Singing spear,shuriken pistol

Farseer 
Witch Blade, shuriken pistol, Shiftshroud of Alanssair 

Warlock
Shuriken pistol, witchblade

  
-TROOPS-
3 units of 5 Rangers
ranger long rifle and shuriken pistol

10 Dire Avengers including exarch
9 x shuriken catapults, plasma grenades, shimmer shield, power glaive.

2 units of 5 Dire Avengers including exarch
shuriken catapults, plasma grenades 


-ELITE-
3 units of 5 Striking Scorpions including exarch
Mandiblasters, shuriken pistol, plasma grenades, Scorpion chainsword, Biting Blade


-FAST ATTACK-
5 Warp Spiders including exarch
Death spinner, twin deathspinner and powerblades

2 units of 5 Swooping Hawks including exarch
Lasblasters and Hawk talon

-HEAVY SUPPORT-
2 units of 10 Dark Reapers including exarch 
Reaper launcher 

Warwalker Squadron 
1 x Warwalker with 2 x Starcannons 

Supreme Command Detachment  Craftworld Trait – Alaitoc 
-HQ-
3 Spirit Seers
shuriken pistol and witchstaff


Okay so first, the craftworld book has a lot a great stratagems that enhance the Eldar army on the battlefield, to make the best use of these, I first built my army for command points.

Decision 1. Maximise command Points.

I decided that to play how I wanted to play I needed between 12-13 cp. So a Brigade detachment for required.




This locked me into having 3 hq, 6 troops, 3 elites, 3 fast attack and 3 heavy support choices.

I also wanted to have the majority of the runes of battle powers available so that meant I needed a supreme command detachment.



So now I needed to have 6 hq, 6 troops, 3 elites, 3 fast attack and 3 heavy support choices to make my army legal.

So all this would give me 13cp to play with during deployment and the battle rounds.

So far so good.
On to my Choices to fill the slots.


Troops
Rangers 
I decided to fill my troop requirements with three units of rangers for deep strike push back and character sniping ability.

Dire Avengers
The Dire Avengers were to form my main battle line with the main unit of 10 acting as the anchor for my line. the two smaller units of five were to be harassers and objective grabbers.


Elites

Striking scoprions
I filled these slots with three units of 5 striking scorpions all equipped the same, these units with their built in deep strike allowed me to make my opponent think about their deployment and deep strike protection. 


Fast Attack
Swooping Hawks
Two units of swooping hawks were my dedicated anti horde option, with each squad putting out 20 shots, they would bring a volume of fire to my list that was needed. The also deployed on the table in my games, to allow for turn 2+ bouncing around shenanigans.

Warp spiders
I included one unit of these because of their strength 6 weapons, and I purchased the exarchs power blades, simply due to wysiwyg rule, I did not fancy cutting them off my metal model. I would have like more of these but I only own 5 models.

Heavy Support
2 units of 10 dark reapers, these guys were the ranged power to my list and did the majority of the heavy lifting each game.

A unit of 1 Warwalker with Starcannons, Originally there were two in this army , but i needed to drop one to upgrade my large unit of avengers from 5 to 10.


HQ
An Autarch
She was here to provide rerolls, immunity to moral due to puritanical leader warlord trait and reclaim some CP on a 6+. With a banshee mask, powersword and shuriken pistol, I found him to be under gunned. The shimmer plumed helped this somewhat.

2 farseers
The runes of fate are a great set of powers, during play testing, i felt i needed at least 4 of them in my army.

Warlock
He was included in my army to allow access to the stratagem seer council.


Spiritseers
These three were included to give my army another three runes of battle powers, and for ten points more than a warlock. They survive for longer and have a proper smite if I needed it. 


So that were my thoughts going into Cancon.

My after Cancon thoughts on my army was that I gave myself tunnel vision chasing those 13CP.

In virtually every game, I was looking to my army for a third threat to inflict damage on my opponents.
Whilst I did set out to achieve my goal of winning six games, they were all apart for one game hard fought, but in all of them, I felt my army needed more teeth.
This is something that I will need to develop further.

So what would I change.

I could have reduced my reapers and large dire avenger squad to 9 man size, so as to deny my opponents the choice of the reaper secondary mission.

Speaking of my large unit of dire avengers, they cost 140pts. For the same cost I could have used 17 Guardian defenders and used the 1cp strat to give them 4++ save. Again, I blame tunnel vision for this.

Making these changes would have made reaper only worth 1 point instead of three.

Going first in a few games would have helped, but the dice decide.

I would equip my Autarch with a fusion gun or reaper launcher to make use of his 2+ to hit. This was where keeping him cheap and cheerful was not the right call.

Adding the needed bite to my list. This honestly is something, I have as yet not worked out how I want to approach it.

My Scorpions and Hawks had an effect each game, the most notable was in game two when a unit of five chewed their way through a eight strong warlock conclave.

My war walker provided some support in most games, but a single walker had minimal effect on the game, will have to rethink this, as it is a good harasser, but its output in most games was minimal.

I will try out different options for the future.

Anyway that is my thoughts
Cheers Lupus.











Tuesday 6 February 2018

Cancon is over for another year.

The Australian long weekend has come and gone, and with it Cancon's 40th anniversary. I have attended Cancon before, but this is my first time playing 40 there.

My son is now old enough to allow for my attendance at this great three day event, as such on the Thursday before Australia day my mates and I travelled up to Canberra from Victoria. Some of us used cars others aeroplanes but we all arrived safe and sound.

This year I competed in the 40K ITC Championships with some mates from my local gaming group, The Death Touch Dojo. This was the first time that the team year made the trip. It was comprised of  Leigh, Matthew, Tim and I, with a few others unable to attend due to family commitments. (Maybe next year we will have a stronger presence)


We started our adventure that is the three day, eight game 40K ITC Championships.

*Disclaimer*- All my battles were so hard fought that I neglected to get any photos after game 1. As such I will be using stock images, for the most part.

Over the course of the weekend there were highs, lows and of course a lot of laughs, great games and good conversation.

The list I set off with to vanquish my opponents with is the Valiant warhost of Bahaleth from Craftworld IL-Kaithe.

So here it is.
Brigade Detachment:  Craftworld Trait – Alaitoc 
-HQ-
Bahaleth - Autarch with Swooping Hawk Wings 
Shuriken pistol, banshee mask, power sword, force Shield 
Shimmerplume of Achillrial  Puritanical Leader

Singing spear,shuriken pistol

Farseer 
Witch Blade, shuriken pistol, Shiftshroud of Alanssair 

Warlock
Shuriken pistol, witchblade

  
-TROOPS-
3 units of 5 Rangers
ranger long rifle and shuriken pistol

10 Dire Avengers including exarch
9 x shuriken catapults, plasma grenades, shimmer shield, power glaive.

2 units of 5 Dire Avengers including exarch
shuriken catapults, plasma grenades 


-ELITE-
3 units of 5 Striking Scorpions including exarch
Mandiblasters, shuriken pistol, plasma grenades, Scorpion chainsword, Biting Blade


-FAST ATTACK-
5 Warp Spiders including exarch
Death spinner, twin deathspinner and powerblades

2 units of 5 Swooping Hawks including exarch
Lasblasters and Hawk talon

-HEAVY SUPPORT-
2 units of 10 Dark Reapers including exarch 
Reaper launcher 

Warwalker Squadron 
1 x Warwalker with 2 x Starcannons 

Supreme Command Detachment  Craftworld Trait – Alaitoc 
-HQ-
3 Spirit Seers
shuriken pistol and witchstaff
My Army on Tea tray ready for battle.



Day Zero
We arrived in Canberra on Thursday afternoon, and decided to have a quick look at Epic during setup.
In the Fitzroy before tables had terrain.
Main buildings of Cancon
A pretty table with this mountain on it.

Day One

Captain bunny dropped me off at the Fitzroy pavilion and proceeded on to the board games and vendor stalls for a day of mad spending. ( Captain Bunny earned his title due to his wife booking a manual hire car, and he had not driven a manual in a very long time)
Captains face when he saw the car was a manual.


Game 1, Sisters of Battle against Eleanor 



I lost the roll for initiative and was given second.
This was a tough first game, but what a way to start.
Eleanor was a canny general and knew her army well. She had played ITC in America and really knows the system in depth, I hope to play against her next year.
Eleanor used her Celestine to maximum advantage and I only managed to kill the Gemina.
These are the only pictures that I took of any of my games.
After turn 1.

My counterattack begins.

During deployment, to deny my deep strikers.


We only managed to get three turns completed before we ran out of time.
I won this game 14/13


Game 2, Alaitoc mirror match against Mitchel

I lost the roll for initiative and was given second.
Mitchel also was running a brigade of Eldar and we both had a lot of the same units and tricks in our army.

Mitchel was just returning to 40K since early 6th ed so he was getting used to the new rules etc. We had a fun game.

I won this game 17/7

Game Three. Brett and his Knights.
I lost the roll for initiative and was given second.


During practise for the event, I knew that my list struggled with anymore than two knights, I had a practise game versus four knights and got trounced.
So going into this game against Magnus and three chaos knights I knew that I was behind the eight ball.
I lost the roll for initiative and was given second. I started strong and killed a knight first turn and Magnus by turn three, but by then that damage was done.

My army had no teeth left to it.
I lost this game 31/18.

It is worth mentioning that Rick was an awesome player and he had some laughs. The game ended with his two remaining knights sitting on objectives and my last unit which were scorpions hiding in a ruins basement.

So at the end of Day One I had won two games and lost my third. I was ranked 57th out of 128.


Day Two
Day two started started with another early start, although memo to self ensure the place I stay next year has aircon. By day two Captain Bunny had got the feel for the rental and he was back to just being a normal driver.

Game Four, Josh and his Sisters of Battle


Again I went second, which seemed to be the theme for the weekend with all my games I went second.
This again was a very close game and Josh was a challenging opponent. I cannot remember exactly what was sin his army except it was very similar to my first game. Celestine, Exorcists and lots of infantry.

I  won  this game 15/14.


Game Five. Jonny, Big bobby G and his Ultramarines


This game was a close battle, My reapers started working on killing his tanks and dread, whilst my infantry keept working on his marines. Eventually I destroyed his armour, Jonny was a tenacious opponent and really made me work for the win.

I won this game 20/18


Game 6. Jack and his Ynarri 

So final game of Day two and I was paired with a lad called Jack.
He was running the Yncarne with a lot of Harlequin support. As he was running an assault army, I castled up in a corner and had him run to me , his army was very very quick, it was a bloodbath on both sides, but I managed to Table him.

I won 29 /19.

At the end of day two with 5 wins and 1 loss I was ranked 11th and feeling good.


Day Three

Day three started with my army being paired against Josh and his Tau army.

Game Seven Josh and Tau
Josh is a seasoned general and knew exactly how to use his army. This was an enjoyable game, and Josh showed his mettle when at one point I asked for some time to think, like a gent he gave me a moment and went and had a smoke, so I could plan out how to deal with his suits and shield drones. 

I managed to reduce his drones from 38 to 15 by games end, I would love to play Josh and this list again, as it was very challenging and he was a gent to play against.

The final score was I lost this game 33/8.

So the final game of Day three and of Cancon, saw my army matched against a no infantry Deathguard army of Will.

Game Eight Will, Morty and a lot of disgusting resilience.

A no infantry death guard list.
So with this final game started, Will and I had an out and out slugging match with his army and mine.

Highlights of this game was Morty in my lines in turn 1, and killing some units, by troops fell back in good order and proceeded to shoot Morty down. We then engaged in a ranged fire battle with some sneaky scorpions keeping his tanks engaged in combat and not shooting for a few turns.
The highlights for me was when Will used a stratagem to explode a plague drone in my lines and inflict the final wounds on three units. Making 6 disgusting resilience rolls for a plague burst crawler, needing only to fail three for it be destroyed and instead he rolled six 6's. I had to shake his hand for that.

But in the end I reduced his army down to just one crawler remaining before we ran out of time.

My final victory was 27 / 20

Results

With this last battle completed my final placing was 15th out of 128th, this was my best placing at a major event to date.
My Dojo teammates consisting of Leigh, Tim and Matt finished 2nd, 12th  and 78th.

As a result our team, The Death Touch Dojo secured the Best Team Award for the event.
This was an awesome result. I wish I had been there to see it, but I had a plane to catch. Which was delayed by an hour, so I could have stayed. Sigh.
The Lads grabbing the first place for the Team award. I however was at the airport waiting on a delayed flight. Sigh.
I highly recommend attending Cancon for a weekend of gaming, regardless of the games system you play. It is a great weekend, and I will be going again.

A big shout out to the TO's for the event, they did an amazing job, before, after and during and would and will attend their events again in the future.

Thanks for reading, my usual ramble.
Lupus.