Thursday, 20 July 2017

Flame wolves. A change of Faith, but not direction.

And thus an unscheduled faith change has occurred.

An unscheduled change of faith.
In my local gaming meta the sons of Dorn are well and truly represented, and in force. Imperial Fists, Crimson Fists and Black Templars are all being played on a regular basis. So in order to avoid future confusion by myself and my opponents, I have decided to change the name of my Chapter.

This is still my chapter symbol.

Because I will still be using the Kjarl Grimblood great company symbol. I went through a few options for names, but in the end I decided to go with  The Flame Wolves Chapter.

So whilst it is just a matter of fluff, I like to be consistent with what I call my bits of plastics and lead. My blogs name is actually the name of my Vampire counts army, The Breathless Host.


Land Style Part Two

Hi All,

My Landraider is progressing slowly, I have built the main chassis, and now have blue tacked the sponson weapons into place until they are painted and then I will of course magnetise them.

 My Redeemer Sponsons.

Left view

Right view

Rear view.
Next is the front view, as I mentioned in my last post, Mt assault ramp is missing, lost in time. So I have started to fashion a new one.

After about 6 hours of curing, this green-stuff was still flexible enough so I could practise fit it. 
Not sure if my green ramp looks quite right? What do you think?

After the practise fit, I found it sagged in the middle, enter the reinforcement of sprue.
So with the practise fit underway, the width of my green-stuff ramp is correct, the height however needs work. But that will have to wait a bit.

I still need to assemble my lascannons and heavy bolter sponsons, but they can wait a bit, I am way behind in my painting vow in B&C Here.


Tuesday, 18 July 2017

Kit bashing Space marine Captain.

Hello all.

I completed this captain a while ago, but never got around to sharing him.With out further ado my kit bashed captain of the 6th Company.

Parts have come from various plastic kits.
Space Marine Vanguard Here
Legs, relic blade and right shoulder pad.

Space Marine Command squad Here
Left arm pointing

Space Marine  Tactical Squad Here
Mk6 plain shoulder pad.

Space Wolves pack Here
Front torso, back torso and wolf head.

Space wolves upgrade Here

All these combine to make my own captain.

Again the photos are not the best, but eventually, when i am no longer a Uni student i will have the resources to organise a light box.


Adding some punch with Land style.

Hello all,

After all the work over the last couple of weeks getting my marines ready to paint. I decided my army could do with some punch. This was actually fairly easy to decide, whilst putting together my marines, I found a kit that I forgot that I had.

Enter the Landraider.
It is missing some parts, probably used for other projects, notably the engine panel and front ramp. The engine panel is not a major deal as the doors will be closed, but I will need to make a custom door for the front, and I will be giving my green stuff skills a shot with this  and see what happens.

Missing the Internal engine panel, and the front assault ramp pictured..

The above photo is from James Wappel's awesome blog Here, a talented painter, and one that I actively follow, I highly recommend that if you haven't yet, check out his Blog, you will not be sorry that you did.

So after that plug, here is the current state of my Land Raider.
Side panels assembled

Sections cleaned and ready for assembly.
I have all the components to make all three variants and at this stage i will not be gluing them in, I am awaiting an order of magnets, so that I can do all three.


Becoming battle worthy

Over the last two weeks, I have concentrated my hobby time and efforts in getting my army of wolves battle ready, or in my case paint ready.

This meant assembling my marines, some models that I have had since 2nd edition days.

So here is what I have been doing with my hobby time.

Devastator Sarg, 2nd ed figure. Empire banner topper as Cherub.

Dreadnought with forgeworld assault cannon, and custom heavy flamer.

Close up of my heavy flamer

Close up of assault cannon

Kitbashed Chaplain

5 Bolter marines

6 bolter marines, 2nd ed metal and plastic hybrids

2 sargeants with combi weapons and 1 bolter marine

Dev sergeant again 2nd ed. And cherub.

4 missile launcher devs

So there we go. Nothing really special, but the bones of my army is now ready to base coat.

Cheers Lupus.

Tuesday, 11 July 2017

Dorns wolves reinforcements

Holidays are simply the best thing in the World, being able to indulge in my hobby is the cherry on top. That is not to say that I have not been painting rooms in my house or gardening or reading, well you get the gist of what I am getting at.

So anyway, whilst sorting through my bits box today, I was looking for bolter arms for my tactical marines to finish them. Inspiration struck I started to put aside bits and before I knew it, this happened.

Presenting Brother Chaplain - Heredulic, keeper of the faith attached to the 6th company.

I did not intend to actually to this today, but he just sort of happened, as such I have no individual pictures of his parts, but here is the list.

Chaos Warriors Sprue
Head, orbs for the crozius

Vanguard Veterans
Thunder hammer arm, Legs and jump pack

Space Wolves Pack
Chest, shoulder pads, left plasma arm.

Space marine tactical squad
Purity seals.

Here are some different views, the lighting is not the best, and his jump pack is not glues on, I intend to paint them separate.


Monday, 3 July 2017

Reclaimed Rhino 2- The Internals of my Death Guard rhino .

Inspiration has struck, although to be fair the rhino did need something to help make it apparent it was part of my XIV Legion force of Death Guard.

I have always liked that a Rhinos rear ramp can open, so I thought to add a possessed feel to my Rhino with the aid of some green stuff, left over tentacles and bits from a spawn I made years ago.

So here she is so far.
The front of the Rhino with an eye and two mouths in the shape of Nurgles icon

The rear internal transport bay, again with tentacle.

A more in focus look at the ramp.
As you can see, it is not a major conversion, as I do not have the skill, but when the same is done with the Landraider that is going to be added to my Death Guard army, together they should look fairly good.


Thursday, 29 June 2017

Another two games under my belt, and another two losses.

I had an opportunity today to play another couple of 1500 point games today, this time against Leigh.

 I did enjoy today's two games, they were very good games, with laughs and luck on both sides.

My list I fielded for both games was as follows

Battalion of Dorn's Wolves

Brother Captain Firelupus
Master crafted boltgun, power sword

Force axe bolt pistol


Company Champion

Dreadnought, 2 x twin linked auto-cannons.

9 Vanguard Veterans with jump packs
Sergeant- Thunder hammer storm shield
2 vets- twin lightning claws
3 vets - chain swords and bolt pistols
1 vet - storm shield and plasma pistol
1 vet - power sword and storm shield
1 vet power axe and storm shield.

5 Stern guard
with special issue boltguns.

9 scouts
sergeant- chain sword boltpistol
4 scouts - combat blade and bolt pistol
4 scouts- shotgun

5 Scouts
sergeant- chain sword boltpistol
3 scouts - boltgun and bolt pistol
1 scout - Heavy Bolter

5 Tactical Marines
sergeant- chain sword boltpistol
3 marines - boltgun and bolt pistol
1 marine - Heavy Bolter

Fast Attack
5 assault marines with jump packs
sergeant- power sword boltpistol
3 marines - chainsword and bolt pistol
1 marine - flamer.

Heavy Support
Disco Predator
Twin lascannon and two lascannons.

5 Devastator marines
sergeant- chain sword bolter
4 marines - missile launchers
1 cherub. - nil

Game 1. Questor Traitoris
Mission : Eternal War Secure and Control.
Deployment: Dawn of War.
Detachments: Super heavy detachment
List: 3 Renegade knights with a mixture of weapons.
Three of these bad bad boys.
The game was quick, I learned a lot in this game and I even managed to almost destroy one of these fellas in close combat with my Vanguard Veterans.

Game 2. Typhus and his Death Guard
Mission : Eternal War Secure and Control.
Deployment: Dawn of War.
Detachments: Battalion and Super heavy auxiliary detachment
The man, the myth, the host of the destroyer hive.

Plague caster
7 plague marines with 2 blight launchers
20 pox walkers
20 pox walkers
2 Foetid Bloat drones
1 Renegade knight

In this game , my vanguard veterans forgot to bring the batteries for their power weapons, with not scoring a single wound, and only 3 attacks actually hitting the death guard squad in close combat.

I very nearly took down the Renegade Knight and these two games both showed gaps in my list.
My rifleman dread, disco predator and devastators all scored multiple hits on the Knight, but was unable to bring it down, before it did what it does and smeared the units.

List Improvements

No, I am not going to run Ultramarines chapter, but will instead start putting together my centurions to bring their firepower to the table.

I am going to retire the members of the 8th and 10th company's from my list for a while, instead I will replace them with bikers and tactical squads from the 6th company instead and see how the list develops. I have not played enough games , against enough opponents to make any definite decisions about anything.
What I do know is I need more manoeuvre elements to my army, it is too static for my liking.

Anyway that is enough rambling from me.

Tuesday, 27 June 2017

Reclaimed rhino Stage 1- The trimming.

Hello all,

Today I am showing you my reclaimed rhino, that I am going to use in my death guard army.

Here is how I got it many years ago, it came stripped of paint with tabs and mold lines still on it. And it lingered in this form until June this year.

The rhino on the right, This is how it looked when I got it.

A closer view.
As you can see the headlights are in a non standard position. Luckily for me, it was assembled with super glue instead of plastic glue, so with a bit of effort I was able to deconstruct it.

After an evening of cleaning the mold lines and trimming tabs that were still on it, from when it was cut off the sprue, I arrived at this stage.

Bits and bobs.

Panels and doors.

Tracks, a tank needs tracks.

Right side.

And the floor.

Ah this is why I have tracks.

Main Hull.

Left tracks.

Final one.
Next step is to re assemble it and convert it for the Death Guard.

That is all for now.

Cheers Lupus.

Friday, 23 June 2017

Another outing, another learning experience.

Good news, I have another game under my belt for 40K, this time with 75 power worth of Dorn's Wolves.
The list I used was a Battalion Detachment

Power axe, combi-plasma

Tech marine
power axe, plasma pistol.

2 x twin autocannons

2 x twin autocannons


2 honour guard
Relic blades

10 Scouts
sarg- plasma pistol, pistol
4 with shotguns
5 with combat blades and bolt pistols.

5 tactical marines
sarg- combi plasma, power sword
3 with bolters
1 with heavy bolter

5 tactical marines
sarg- combi plasma, power sword
3 with bolters
1 with missile launchers

Fast Attack
5 Assault marines with jump packs
Sarg- plasma pistol, power sword, combat shield
3 with chainswords, bolt pistols
1 with flamer

Heavy Support
5 Devastator marines
Sarg - combi plasma and cherub
4 with missile launchers

2 x Icarus autocannons, hunterkiller missile, storm bolter

Castellan launcher, hunterkiller missile, storm bolter

So in this list, I was trying to go against the conventional wisdom, that you cannot out shoot the Tau. But with these types of lessons, I like to learn them myself. In a game of Empire V(28mm Napoleonic wars), I once charged a battalion of 16 Prussian conscripts into the teeth of a battery of six French 12 pounders, to see why it was bad. Here is a hint it was bad.

Marks List.
Shadow sun with drones
Ethereal with drones
Fireblade with drones

6 stealth team suits with drones and advanced targeting system
6 stealth team suits with drones and advanced targeting system
1 Ghostkeel with fusion collider , multitracker, shield generator

12 man strike team with mp turret drone
12 man strike team with mp turret drone
12 man strike team with mp turret drone

Fast Attack
5 path finders
3 with rail rifles
2 with markerlight, pulse carbine

5 path finders

3 with rail rifles
2 with markerlight, pulse carbine

Mission: Big Guns Never Tire
Set Up: Spearhead Assault

Mark stole the Initiative and proceeded to slaughter my scout squad that was set up for a first turn charge against a strike team and a fire blade that was close to it.
I downed the ghost keel in my first turn, mainly in part due to Smite inflicting 5 mortal wounds.

In the end I called it on turn five with my techmarine, stalker and whirlwind was all that was left.

Victory points
Mark- 8vp (3 objectives, linebreaker and first blood)
Me- 0 vp

What have I learned.

  1. Do not forget to fire my pistols when the enemy is one inch away.
  2. Smite is a nice power, mortal wounds are good, when they work.
  3. Against a fire power army like the Tau, 5 man marine squads do not last long.
  4. Tau drones purchased with a character, after deployment count as separate units, which can be targeted and charged separately.
  5. You cannot out shoot the TAU.
  6. The Tech marine healed my dreads and tank well this game, but in a game with lots of movement, then perhaps i would mount him on a bike.
  7. For 2 power honour guard are cheap, but by themselves they do not last long at all.
  8. Remember what equipment your models have.
  9. 75 power is fun, but a tad to large for a quick game during the night for me at the moment.
Having established that marines cannot out shoot the Tau, it is time to start putting more speed and assault elements into my lists. That is enough of a ramble for now, time to start working on a new 50 power list.