Friday, 2 June 2017

BattleTech Beta is out.

40k, whats 40k.

The new Battle tech Beta is live. See you all in a week.

Cheers
Lupus

Saturday, 27 May 2017

1850pt battalion 9cp

So without knowing anything solid about the upcoming 8th, I have decided to attempt to make an 1850 point force, using the Brigade detachment chart.



So this will mean that I will need to fill the following mandatory slots.

3 HQ
6 Troops
3 Elite
3 Fast attack
3 Heavy support
+ Dedicated transports

102 points on average per force slot wont leave a lot of wiggle room for upgrades in a 1850 point army.

This is my goal for the army build to start my 8th edition journey of potential awesome.


That is all for now.

Cheers
Lupus.


Birthday Bounty

It seems my marine Chapter has reinforcements inbound


See all my new plastic friends, they will get added to the pile.



Cheers Lupus

Sunday, 30 April 2017

Getting ready for 8th edition 40k. Turning lead and plastic into Dorn's Wolves.

So where to from here.

My marine collection is at a stage that it needs some serious effort put into it. Both in assembly and painting to make it look like an army.

I intend over the next 8 months to turn this rabble of leftover armies of the past.

My vehicles

Frederick the Dreadnought and Landspeeder storm

Fast attack bikes and Assault marines

My HQ Brother Captain and Librarian


Tactical Squad with one painted marine, most were H-armless.


Plasma tactical


Missile Devastators



Scout marines - only painted and based unit in the army.


Sniper scouts- need heads.



Command squad.

Into an assembled and painted equivalent of this, so that I shall not be embarrassed to put them on the table and roll some dice.

Not my army, but a nice salamander force. something like this, but painted red.
Target set
Deadline- December 2017
Goal - 1850 points of Dorn's Wolves.
Reward - Attend Cancon and have some fun with the army.

Time to start turning my bits of lead and plastic into an army worthy of Dorn.

Cheers
Lupus

Dorn's Wolves on the prowl.

Yesterday, I attended a one day 3 game 1250 point tournament as a goodbye to 7th edition 40k.

Army construction was interesting with a modified CAD as your only option to construct your force.
These were the restrictions.
Banned Stuff
• Illegal Chinaforge models that breach GW copyright.
• Forgeworld rules.
• Online only digital edition expansions, dataslates, etc.
• Terrain Datasheet pages 184 to 187. The other pages are ok.
• Supplements that make flyers more confusing to use than they already are.
**********
Army Rules
• Maximum of 1250 points.
• Your army must use only one Melton Meltdown Detachment (see below).
• Formations are banned.
• You may use minimal, non-confusing proxies. They must be obvious to your opponent.
• Paint is not required.
**********
Meltown Meltdown Detachment
Compulsory:
1 HQ
2 Troops (each must be different to the other)
Choose one option:
• 1 Elites and 1 Fast Attack
• 1 Elites and 1 Heavy Support
• 1 Fast Attack and 1 Heavy Support
Optional:
1 HQ (must be different)
4 Troops
1 Elites (must be different)
1 Fast Attack (must be different)
1 Heavy Support (must be different)
1 Fortification
1 Lord of War
Restrictions:
• All units must be associated with the same codex.

And the list I constructed to suit this was.
HQ
Captain-warlord- with command
power armour, power sword

Librarian-with devs
lv1, bolt pistol, force axe.
divination                                                     

TROOPS
10 Tactical marines
Combi flamer, flamer heavy bolter
Rhino

5 Tactical marines
Combi plasma, plasma
Rhino

5 Scouts
Sniper rifles camo cloaks

5 Scouts
1 ccw, 4 shotguns
Land speeder storm

ELITE
Dreadnought
Multimelta, powerfist, storm bolter


Command squad (combat ineffective)
Champion-power weapon combat shield
Apothecary
2 vets- storm shield, bolt pistol chainsword
1 vet- chainsword, boltpistol
Rhino

FAST ATTACK
5 Assault marines
Jump packs, flamer

3 Marine bikes- meltabomb, 2 meltaguns

HEAVY SUPPORT
5 Devastators
4 missile launchers


Total 1248pts

Started the day off with a cooked breakfast so win.
The battles will be brief as I forgot photos etc.

First round 
Opponent Necron's 
Maelstrom mission one.
Result Lost

Second round
Opponent White scar's
Maelstrom mission two.
Result Lost

Third round 
Opponent Tau
Maelstrom mission four.
Result Lost

So three games, three losses. Overall had a great day.

Will miss these in 8th though. they have been to many a game.
Farewell templates

Cheers Lupus.


Wednesday, 26 April 2017

Dorn's Wolves Chapter fleet.

Whilst details of 8th edition 40k are slowly being released. I decided to focus on my Chapters fluff and flesh that out, while I slowly continue to assemble my marine army.

Dorn's Wolves Chapter fleet c. 951.M41

After the Pyrrhic victory at the conclusive
 naval battle of the Orge crusade. The naval assets of Dorn's Wolves are severely reduced. Of the entire chapter fleet that was present only the Strike cruiser Spivacum survived.

Battle Barge 
Redempti-  Was undergoing repairs and refit in Coirath System during the Orge crusade. This battle barge was salvaged from the Space hulk- Damnation's Spite .





Cruisers
Strike cruiser Spivacum - Only ship to survive the victory of the Orge crusade, dedicated vessel of the 6th company.
Vanguard cruiser Aurea Brun- On extended duty for the 10th company.
Strike cruiser Exhauriat - Provides naval presence over Chapter Keep on the Fortress world of Coirath Prime in Segmentum Pacificus.















Escorts
3 squadrons Alpha, Beta and Kappa of  escort vessels for the Exhauriat.
Comprised of a mixture of Gladius and Nova class frigates, and Hunter class destroyers.


A much reduced chapter fleet after the staggering losses of the Orge crusade, with a reduced compliment of battle brothers  as well. But more about these heroes later.

Cheers
Lupus.

Sunday, 23 April 2017

Neophyte Training

As with much of Dorn's Wolves there is structure and reason to the training of the chapters neophytes.
Once an aspirant has passed his trials he is blessed with the chapters sacred gene seed and enters into the 10th company as a neophyte of the chapter. Issued with a bolt pistol and combat blade that will be his for the rest of his service.

The 10th company has a hierarchy with its neophytes that is tried and true, it is outlined below and takes the codex one step further..

When a neophyte first enters the 10th company, he is assigned to a squad sergeant, who will teach him and his squad mates the ways of the the sniper, the methods of stealth and precision kills.


If he survives his training, for survival is not assured he will then leave his squad mates and advance. Joining another squad and sergeant to learn the ways of the close kill, it is at this time that his bolt pistol and combat blade are the only weapons he will use.

Those that survive this stage are then allowed to use shotguns to learn the art of mid ranged fire support, only once their sergeant is satisfied they know thier craft are they thenissued with a boltgun.


Those neophytes that are equipped with boltguns are at the final stage of their training, awaiting only the Master of recruits to give his approval for advancement into the 9th company.


Perhaps six and maybe if talented or lucky seven of those that started training in the 10th company survive to join the ranks of full battle brother and advance to the 9th company.