Showing posts with label Wood Elves. Show all posts
Showing posts with label Wood Elves. Show all posts

Wednesday, 18 March 2015

Cancon the final wash up.

With all the battle reports up, such as they are, i decided to look at my army composition and see how i felt my Elves as a whole faired.
So how did i do?
4 wins and 4 loses.
73 battle points and placed equal 100th position out of 120 entrants.
If my army was completely painted I would have finished equal 66th position, so a lot can be said for attending a tournament with a fully painted and based army.

How did i find that my list performed, well here are my thoughts on the matter.

Lv4 Life weaver- Corinath
  • Lore of life is worth the comp hit you take in swedish comp. Whilst it did not always perform as i would have expected , i found that it gave my opponents something to think about in every magic phase , be it flesh to stone, dwellers below or even shield of thorns.
  • The magic item load out of my general could have been better
BSB
  • This guy is a must have, the re-rolls to ld tests was worth it, factor in the hail of doom arrow and i found him to be effective, although i am not completely happy with his loadout i will continue to tinker
Branch wraith
  • To be honest, i think i will play without her for a while, the additional channel and her perfomance in game seven were handy, but not really worth the investment.
  • perhaps in a tree list she would be amazing with a few of her sisters to help out. I also feel that I defaulted to using her defensively on spell choice when i could be better served otherwise.
  • I feel that her points in another offensive unit would have been of better use.
Lv1 Beast singer
  • This girl had the theory behind her, but i found the lore of beasts not as good for this army as i expected it to be , in truth i had not play tested a lv1, but I did playtest a level 2.
  • If i keep a second spell caster in my list i will probably change the lore to shadow/ metals or heavens.
  • The fireball ring was okay, but i found it not as good with beasts as say metal or light would have been.
Shadow dancer
  • He worked well, but I think his loadout needs to be changed to a potion of strength, as it would add high strength attacks to him.
Glade riders
  • Excellent, will continue to find a place for them, maybe upgrade their arrows to something hagbane maybe?
Glade guard
  • Who can argue with trueflight arrows they bring the pain and i don't mind taking the comp hit for them.
Wild wood rangers
  • 28 may be about three too many, may consider reducing them to 25, but will add the banner of swiftness in the future to lend more speed to the unit as the flaming banner was wasted this time around.
Wild riders
  • 140 points of pure destruction, if they are not shot to death first, an awesome unit.
Treeman
  • Love this guy, always performs his roll well, and as a stubborn anvil does as advertised.

Giant eagles
  • wish I could have three units, may add some Warhawk riders or an Eagle noble.
Way watchers.
  • My unit of 6 is sometimes overlooked, but always performed their roll well.

Potential changes

  • My army was very static with usually the Wildwood rangers acting as late game counter attack unit.
  • As predicted i struggle with high toughness high armour save units eg the stank from game three, and the Doomwheel in Game 8. 
  • I felt that I lacked another fast unit that could bring the pain, so i will be looking at a redesign, maybe a wardancer unit as well for some more fun.
Anyway that is how my army went , for myself i had a blast, but i think next time i will fly up, the drive up from Victoria was okay as we were fresh, but the drive back was a drag as we were not fresh at all.

Cheers
Lupus.

Cancon Day 3 , game 8- There were Rats , rats lots of bloody rats, on the board.

Game 8- Robert Hughs aka Rojo (Wargamerau)
Last game of the tournament and Rojo and his amazing hair was looking a little worse for wear, an excellent opponent and his figure that he painted in pastels looked great, the rest of his amazing army was borrowed. but it as well look good, i cannot wait to see his finished ratmen next time we meet.

Skaven
The Mission was Battle Line
Last game of a three day tournament and with only 30 minutes of lunch we were on the tail end of a great event, and i am glad to have played Rojo and great way to end a great event.

His List was 16.6 counting as 16 swedish
Lord Skrolk

Plague Priest
Lv2, Flail, Ironcurse icon, Obsidian Lodestone

Warlock Engineer
Lv1, Warp energy condensor, doom rocket

Warlock Engineer
Lv2, dispel scroll, warstone tokens

34 clanrats
full command, shields, poisoned wind mortar

20 slaves
muso and spears

34 stormvermin
full command , razor standard, poisoned wind mortar

8 gutter runners
slings

8 gutter runners
handweapons and snares

8 poisoned wind globadiers

34 plague monks
full command, plague banner

Doom wheel

Plagueclaw catapult.

Rojo and his magic hair ready to go.

The skaven at deployment on the right flank.

The doom wheel that refused to die.


Skaven center.

My glade riders appear behind the plague monks and have their eye on the catapult.


My center depleted by the plague claw stand ready to repel the rats.

Eagles flanking.

The lovely looking plague claw catapult, that cause a lot of elven death.


End of turn 6, fleeing clanrats behind the tower.

Depleted slaves in front of the tower.

The doom wheel that i just could not kill, with one wound left.


His spells- Plague and more Plague, I cannot remember them at all.
My spells
Lifeweaver:- Awakening the wood, throne of vines, shield of thorns and Dwellers below
Beastsinger:- Wildform
Branchwraith:- Earthblood

Highlights

  • I was able to reduce the horde of storm vermin with missiles and magic and finally in CC with my Wild wood rangers.
  • My treeman and a unit of wild riders ground  the plague monks off the table
  • My glade riders ambushed on and took care of his plague catapult 
  • At the end of the game only the doom wheel and slaves were left.


Result 14-6 Win to me.

This was a great way to end the event, and i look forward to meeting these excellent people hopefully again next year.

Cheers Lupus.

Cancon Day 3 Game 7 The Lizards come.

So onto the first game of the day three.

Game 7- Josh Byrne
Lizardmen
The Mission was Battle for the Pass
Josh is a 40k player who's mates and he decided to try thier hand at fantasy a couple of months ago, dont let that fool you though he had a firm grasp of the rules and is an excellent general, and to be honest his lizardmen were painted really nicely.

Josh fielded this army.

Slann
Lv4 - High Magic, Harmonic Convergence, Focus of Mystery, Channeling Staff, BSB, Swiftness

Scar Vet Halberd, Glittering Scales
Scar Vet Halberd, Light Armour, Dragonhelm, Ironcurse Icon

4 units of 12 Skink Skirmishers
Javelins & Sheilds

2 units of 30Saurus Warriors
Full Command

34 Temple Guard
Full command

Stegadon
Sharpend Horns


Josh ready to deploy.


My Wood Elves deployed and ready to go.

The Saurus behind the skink screens at deployment.




Turn 2 the Lizards continue to advance.

Turn 2, my great eagle about to die.


Josh looking intently at his skinks.



Just before the battle lines meet, in turn 4.


His spells- All of the high magic ones i believe.
My spells
Lifeweaver:- Awakening the wood, flesh to stone, throne of vines and Dwellers below
Beastsinger:- Wildform
Branchwraith:- Earthblood


Highlights

  • Josh deployed all his characters into the temple guard.
  • This game was a bloody affair , and the lizards did very very well, but for one wound on a steg my wild wood rangers would have survived the combat and threatened his saurus block, but the lost combat broke and ran.
  • I cleaned up his skink screen effectively, thank you true flight arrows.
  • I forgot to dispel fiery convocation in my turns which accounted for the death of my singer and her glade guard body guard
  • Josh rolled total power every time it mattered, which reduced his slann to level zero mage level however by turn 4.
  • Dwellers accounted for the slann mage and a goodly number of temple guard.
  • In the last turn i decided to attempt to turn a draw to a win, but it backfire and became a loss instead.


Result  12- 8 against me , so another loss.


Tuesday, 17 March 2015

Cancon Day 2 game 6

This was the last game on day 2 and i was beginning to feel it a bit, enter my second mirror match of the event.

Game 6- Alex Rynel
Wood elves Swedish 15.3
The Mission was Battle Line

His list is as follows.
Spellweaver (310pts)
dispell scrowl, Elven Steed, lore heavens, Level 4 talisman of preservation 

Glade Captain (152pts )
BSB, bow of loren, hail of doom arrow, shield

Shadowdancer (120pts)
potion of strength
  
10x Glade Guard (160pts)
hagbane tips, musician 

10x Glade Guard (160pts)
10x hagbane tips,musician

20x Eternal Guard (285pts)
shields, full command, standard of dicipline

10x Deepwood scouts (160pts)
hagbane tips 

7x Sisters of the Thorn (197pts)
Standard bearer/w gleaming pennant

6x Wild Riders (168pts)
shields

6x Wild Riders (168pts)
shields

3x warhawk riders (135pts)

Treeman (225pts)

8x waywatchers ( 160pts)

His spells- Cannot remember  any except his chain lightning was very effective.
My spells
Lifeweaver:- flesh to stone, throne of vines, shield of thorns and Dwellers below
Beastsinger:- Wildform

Branchwraith:- Earthblood


Alex looking happy at the start of the game.

Alex castled up on the right flank

First turn the castle sorties out to attack my woodies.

All my dice and a better picture of the summer elves.


Alex's scouts and Treeman holding his left flank, with dead sisters in the background.

Finally a picture of my army.


It has been nearly two months since this game , but these are the highlights.

  • Gleaming pennant saved the sisters and the heavens weaver from a (boxcars)double 6  12 on a panic check , and instead turned it into a (snake eyes) double one on turn 3, i think that little 5 pt item is going to become a staple of my list as i have seen it prove its worth twice now at this tournament for my opponents.
  • Sisters of the thorn proved hard to kill, but i got them in the end turn 5 or 6.

  • It was basically a game of move and counter move with shooting and magic to the fore, both of our infantry blocks saw no real action during the game.

Final battle points
7-13 , and another loss to me.

Cheers
Lupus.


Cancon Day 2 and Game 5 - A gent was played 'best sports was gained'

Comming into game five after the drubbing Viv had given me I was in good spirits after picking up some bargains during my lunch break.

Game 5- Karl Anderson
Orcs and Goblins
The Mission was Blood and Glory,
With a fortitude of five I expected to give up the bonus points very quickly, but my plan was to focus on breaking the Orc army as well to mitigate some of the bonus victory points.

Karl's army Swedish comp  15

Orc great shaman
lv3 - earthing rod, ruby ring and talisman of presevation

Orc Shaman
lv1- feedback scroll

NG Bigboss bsb
Great weapon , talisman of endurance

NG Bigboss
Great weapon, obsdidan lodestone

NG Bigboss
great weapon, dragonbane gem

18 savage orc big uns
with additional handweapons full command

 40 NG
shields, spears, full command, netters and 2 fanatics

2 units of 5 goblin wolf boyzs
shields spears and muso

18 black orcs
shields full command, standard of discipline

2 goblin wolf chariots

2 orc chariots

2 units of 2 snotlings

Goblin rock lobber

2 snotling pump wagons

2 doom divers

2 mangler squigs


His spells- i cannot remember but he did not roll foot of gork, this i remember quite clearly.
My spells
Lifeweaver:- flesh to stone, throne of vines and Dwellers below
Beastsinger:- Wildform
Branchwraith:- Earthblood

We both deployed deep and after a turn or two we decided to make a game of it, as both of us were inclined to sit back and shoot and magic the other, i got lucky that Karl did not roll up foot of gork, but this gent was able to provide a great game and it is no wonder that he won best sports for the event.
Karl and his army deployed and ready to go.

My center and left flank after turn 1.

My right flank after Turn 1.

After turn 1, the game became so much fun that i clear forgot to take regular photo's, in the end  neither of us broke during the game and I was able to use dwellers and  bow shot  to destroy the savage orcs off the board.

One of the highlights was my glade riders having a brain fart came on behind the night goblins, and bam- fanatics made short work of them.

Mangler squigs mangled and in the end I won this game  12-8, but on an enjoyment scale this was one of the best overall.


Cheers
Lupus

Tuesday, 3 March 2015

Cancon Day 2 Game 4- Attack of the Viv.

At the end of day one, I was sitting on two wins and one loss, so coming into the start of day two expected to have a strong match up, enter Viv Gleeson I last played him at Axemaster Game 2

It was the start of a new day and i was reasonably rested so a lot more pictures in this post.

Game 4- Viv Gleeson
Vampire counts
The Mission was Battle Line
Swedish comp of 15.1

1 Vampire Lord
General; Lore of Vampires, Heavy armour; Magic Level 3
Ogre Blade, Talisman of Preservation, Enchanted Shield, Potion of Foolhardiness
Quickblood, Red Fury, Beguile
Hellsteed

1 Necromancer
Magic Level 1
Obsidian Amulet, Scroll of Shielding  
Nightmare

6 Dire Wolves 1 Doom Wolf .

6 Dire Wolves 1 Doom Wolf

9 Dire Wolves 1 Doom Wolf

44 Skeleton Warriors
Light Armour; Shield; Standard; Musician, champion
Banner of Swiftness

34 Zombies
Standard; Musician

4 Vargheists 1 Vargoyle
       
4 Vargheists 1 Vargoyle

10 Black Knights
Barding; Lance; Heavy Armour; Shield; full command

6 Hexwraiths, inc hellwraith  

1 Black Coach

His spells- cannot remember at least one vanhels
My spells
Lifeweaver:- flesh to stone, shield of thorns , regrowth and dwellers below
Beast singer :- Amber spear
Branchwraith:- earthblood

Deployment was pretty standard although viv did sucker me into deploying my Way watchers right where he wanted them away from his black knight bus in his left flank.
 

Here is Viv looking happy and ready to deploy to victory.
Turn 1
My Wildriders with shield of thorns deplete the hexwraiths

The quickly advancing dead, note the blacknight bus on the right and my treeman holding up the center unit of varghiests.
Turn 2.
The wildriders run due to the hexwraith lost combat , lost frenzy rolled a 10 to break, what the viv what the.

My center about to be destroyed.
Turn 3.

My left flank about to get creamed by the varghiests and fully buffed black coach.
Turn 4.
The aftermath, my wildwood rangers about to cop it from all sides.
Turn 5 and 6

My survivors of the battle my waywatchers seems they were not stupid after all.

So i was basically out played in this game , luck was not really a factor, i did manage to kill off one unit of dogs and that was it.  2545vp to 66, that is correct 66vp was all that i earned this game.

Result  Lost 20-0

I have lost to Viv 0-2 hoping our next chance to play I start to make a better showing of myself.
hats off to him he played a great game and I had a few laughs along the way.

Cheers Lupus



Monday, 2 March 2015

Cancon day 1 game 3- Karl Franz, die damn you die

It is now over a month since Cancon and i will admit that i have been super slack in getting these reports done.
So coming into game three after a 30 minute break i was up against last years Cancon TO Dave and his Empire army. Now with a fair amount of 1+ armor in his army I was starting to think my beast weaver should have been a metal weaver after all.

Anyway on with the report, it had been a long day and i was tired so i only remembered to take three photos and the only non blurry one is below.

Game 3- Dave Hurley
Empire
The Mission was Meeting Engagement

Davids list was a 13.9 on the Swedish scale and consisted of

Karl Franz
Barded warhorse, Ghal Maraz

Arch  Lector
Barded Warhorse, heavy armour, great weapon
Dragonhelm, White cloack of Ulric, Ironcurse icon

Captain BSB
Full Plate, Barded warhorse
Sword of might, charmed shield, dawnstone

Luthor Huss

Witch hunter
Brace of pistols ruby ring

Witch hunter
Brace of pistols sword of swift slaying

39 Halberdiers, muso standard
2 detachment of 5 archers

11 inner circle knights
full command , lances warbanner

2 units of 5 reiksguard
muso

Celestial Hurricanum

Steam tank.

Dave put all his mounted characters into his inner circle bus, with the witch hunters with the halberdiers.

Deployment
The special rules for deployments had no real effect on this battle

My spells were
Lifeweaver :- Flesh to stone, Throne of vines, Shield of thorns and Dwellers below
Beastsinger:- Wildform
Branchwraith:- Earthblood


So highlights of this battle are and sorry for the abbreviated nature of this as it have forgotten some details without pictures to remind me.


On turn two I cast dwellers onto the knight bus and this accounted for 5 knights, Luthor Huss, the Arch Lector and the Captain BSB. So this one spell netted me 512vp and took most of the fight out of this unit.
My green dice and casting level = 21 so dwellers goes off, Dave tries to dispel and rolls four blue dice and gets four ones.
This spell was the game changer, it took the wind from the sails of the knight bus and i was able to shoot and magic and use wild rider charges to get the halbediers off the table.

At the end of the game all that was left on Dave's side was Karl Franz on one wound, the steam tank and the Celestial Hurricanum, i could not finish off Karl or the steam tank, but Karl decided to pull 500 points out of my army just by himself over the course of the game so Kudos to Dave.

Result Win 13-7 in my favor.
Another enjoyable game and i finished day one with two wins and a loss, so i was ahead of where i expected to be. I should also mention that Dave painted his army for this event in the three weeks prior, but it looked great despite the time it took to paint, some people are just talented gits in that regard.

Cheers
Lupius


Friday, 6 February 2015

Can con day 1 game 2, Mirror match the wood elves

After a nice 2 hour lunch break( that i used for a spot of nerd shopping) it was into round two, and as feared i was pitted against a wood elves general of some repute.

Game 2- Johannes Scherpenhuizen
Wood elves
The Mission was Battle Line
Swedish comp of 15.4

His Army was
Spellweaver Lv3 Beast (general)
Steed, Talisman of preservation, Scroll of shielding

Spellweaver Lv3 Metal
Steed, Opal amulet

Glade Captain BSB
Charmed Shield

Naestra & Arahan
Ceithin-Har (Dragon) 

18 X Glade Guard
Lord's Bowman, Trueflight Arrows, Musician, Standard

18 X Glade Guard 
Lord's Bowman, Trueflight Arrows, Musician, Standard

7 X Wardancers
Champion 

6 X Sisters of the Thorn
Musician

6 X Wild Riders
Shields, Champion, Standard, Gleaming Pennant

6 X Wild Riders 
Shields, Champion, Standard

Eagle

Total 2397 


So a dual weaver list, with lots of speed and combat ability and of course the sisters on the dragon. I was concerned of course but looking forward to the challenge.



Johannes stunning custom forest dragon with sisters on top , in liu of a picture of the big man.

A picture of his stunning army prior to deployment.
Deployment
Being a standard battleline mission deployment was as we wanted it and Johannes won first turn and decided to have at me.

Turn 1-6
During the first turn arrows flew and spells were rampant.
I was unable to kill both sisters in the shooting and magic phases, which continued for most of the game, I basically don't remember much of the detail about this game except it was damn hot at the venue, shirts were taken off, i learned a lot from a better general and had a blast from this game. I have included as many pictures as i have to try to provide some details.

Turn 1, and the sisters on their dragon measuring ranges.

A depleted unit of enemy wild riders, with my great eagle in the background.

A view of the board at the end of turn 1.

Eagle facing off against glade guard

My Glade rider trying to hunt down this last wild rider to get his units points.

My wild wood rangers about to feel the hurt of a forest dragon

Wardancers make short work of my eagle as that wild rider continues to look on.

Forest dragon with sisters just shooting my wild wood rangers to death, or in combat i forget which.
This was my first game where i had seen what the gleaming pennant can do with the reroll of the failed ld9 frenzy check for a wild rider unit, and I am sold on its 5 pts of awesome and will start including it in my own lists.

Final victory points 2471 v 352
Battle points 20-0 against
Result: Lost the game, but had a blast playing against a top fella, with a great take on the wood elves, and i learned some valuable lessons.

So after game two i was sitting on 19 battle points which put me i would expect midfield again.

Cheers Lupus.

Wednesday, 4 February 2015

Cancon Day 1. Game 1. The flower of Bretonnia.

Hello all,

Well Warhammer Fantasy at Cancon has been run and won a week ago, not by myself you understand but by someone else much more talented.

Going into Cancon, I set myself the following goals for the warhammer fantasy tournament.
  • Have an absolute ball.
  • Win two games.
  • Finish with 80 battle points.
  • Have fun, it is so important that i needed to mention it twice.
  • meet Zephy and Hooch online mates from Wowcrack
  • Avoid last place if i could help it.
Rather then repeat myself and because I am super lazy my army list can be found here.
Before the event started i issued a Grudge to Mr Josh Crouch which he accepted.

So onto the first game.

Game 1- Josh Crouch and his Bretonnia army.
The Mission was Dawn Attack
Josh looking happy and fresh on day one, game one.

I played Josh and his Bretonnian at Axemaster in 2014 and decided the best way to start 2015 was with a rematch, in our previous game I lost 13-7 against his Bretons, and i was hoping to even the score.

Josh fielded this army. comp score of 15.4

Lord, General, 
Questing Vow, Warhorse, Shield, 
Sword of Swift Slaying, Gromril Great Helm, Virtue of Heroism, Potion of Foolhardiness

Prophetess of the Lady, 

Level 4 Heavens, Warhorse, Dispel Scroll

Paladin, BSB, 

Barded Warhorse, Questing Vow, 
Shrieking Blade, Enchanted Shield, Dawnstone

Paladin, 

Barded Warhorse, Questing Vow, Shield, 
Birth-Sword of Carcassonne, Dragonhelm, Luckstone

9 Knights of the Realm, Champion, Musician, Standard Bearer, War Banner.


6 Knights of the Realm, Champion, Musician, Standard Bearer.


9 Knights Errant, Champion, Musician, Standard Bearer, Errantry Banner. 


12 Questing Knights, Champion, Mucision, Standard Bearer, Lichebone Pennant.


3 Pegasus Knights, Champion, Musician.


5 Mounted Yeomen, Shields, Musician. 


5 Mounted Yeomen, Shields, Musician. 


10 Peasant Bowmen, Defensive Stakes.


Field Trebuchet


Field Trebuchet


Josh spells- did not record.( i think comet, chain lightning and harmonic convergence)
My spells
Life weaver- Flesh to stone, throne of vines, dwellers below and Awakening of the wood
Beastsinger- Wild form and fireball
Branch wraith- Earthblood


Deployment at the start of game, my wood elves ready for battle.
Deployment
The special deployment rules played no real factor in the game, no major disruptions to mine or Josh's plans so moving on to Turn 1.

Turn 1,
Josh prayed and of course i went first, my only real spells were throne of vines and flesh to stone for what i think was a small magic phase.

My wildriders fail a charge and are counter charged by a unit of knights of the realm, so glade i had flesh to stone off on them.
A unit of knights of the realm charge into my wildriders with +2T flesh to stone on them.
Turn 2.
My wild riders break after losing frenzy in turn one and flee from the depleted knights.
Josh charged his bowmen into my other unit of wildriders, which one the combat and allowed them to get into position for a flank charge on his knightly lances.

In my turn i was unable to re-cast flesh to stone on the wildriders and they broke, whilst the other unit went around the combat, via fast cavalry rules.

My glade riders arrive ready to do some damage, behind a lance of errants, questing knights bus and knights of the realm.

A picture from josh's side of the board with my glade guard and wild wood rangers and treeman getting ready to received the charge
Turn 3.
In my turn three my wild riders charge the knights of the realm with the prophetess , i cast flesh to stone once more and am able to defeat them and they flee through the questing bus, which my wild riders make contact with.
My glade riders charge the rear of the errants to tie them up.
Peg knights and my eagles continue to dance.
My wildriders after cleaning up some peasant bowman , move on to tastier units.

The unit of knights of the realm fleeing between the questing knights and errants, both units locked in combat, with 1" between all three units.

Turn 4,
The wild riders break the questing bus, killing the asb paladin, the other paladin and the General and overun into the newly rallied knight and his prophetess.
The knights errant break the glade riders who flee safely.
Errants break glade riders, but the wild riders tear through the other knights.

This is where i ran out of photo's i think we played until turn five or six i forget which, but in the end i was able to clean up his questing knights, which secured me a victory of 19-1. This brings my tally with Josh to one all, and i believe we are both looking forward to the tie breaker, An awesome game as usual against a great bloke.


Result Win
Unit of the Match - Second unit of the wildriders accounted for : Peasant bowmen, questing bus, all characters and a unit of knights of the realm.


So after round one i was sitting on 19 bp and to be honest was scared that i would come up against a top tier player, of which i am not(yet).

Cheers Lupus