Showing posts with label Dorn's Wolves. Show all posts
Showing posts with label Dorn's Wolves. Show all posts

Tuesday, 18 July 2017

Kit bashing Space marine Captain.


Hello all.

I completed this captain a while ago, but never got around to sharing him.With out further ado my kit bashed captain of the 6th Company.




Parts have come from various plastic kits.
Space Marine Vanguard Here
Legs, relic blade and right shoulder pad.

Space Marine Command squad Here
Left arm pointing

Space Marine  Tactical Squad Here
Mk6 plain shoulder pad.

Space Wolves pack Here
Front torso, back torso and wolf head.

Space wolves upgrade Here
Backpack

All these combine to make my own captain.

Again the photos are not the best, but eventually, when i am no longer a Uni student i will have the resources to organise a light box.

Cheers
Lupus.

Adding some punch with Land style.

Hello all,

After all the work over the last couple of weeks getting my marines ready to paint. I decided my army could do with some punch. This was actually fairly easy to decide, whilst putting together my marines, I found a kit that I forgot that I had.

Enter the Landraider.
It is missing some parts, probably used for other projects, notably the engine panel and front ramp. The engine panel is not a major deal as the doors will be closed, but I will need to make a custom door for the front, and I will be giving my green stuff skills a shot with this  and see what happens.

Missing the Internal engine panel, and the front assault ramp pictured..

The above photo is from James Wappel's awesome blog Here, a talented painter, and one that I actively follow, I highly recommend that if you haven't yet, check out his Blog, you will not be sorry that you did.

So after that plug, here is the current state of my Land Raider.
Side panels assembled

Sections cleaned and ready for assembly.
I have all the components to make all three variants and at this stage i will not be gluing them in, I am awaiting an order of magnets, so that I can do all three.


Cheers
Lupus

Becoming battle worthy

Over the last two weeks, I have concentrated my hobby time and efforts in getting my army of wolves battle ready, or in my case paint ready.

This meant assembling my marines, some models that I have had since 2nd edition days.

So here is what I have been doing with my hobby time.

Devastator Sarg, 2nd ed figure. Empire banner topper as Cherub.

Dreadnought with forgeworld assault cannon, and custom heavy flamer.

Close up of my heavy flamer

Close up of assault cannon

Kitbashed Chaplain



5 Bolter marines

6 bolter marines, 2nd ed metal and plastic hybrids

2 sargeants with combi weapons and 1 bolter marine

Dev sergeant again 2nd ed. And cherub.

4 missile launcher devs

So there we go. Nothing really special, but the bones of my army is now ready to base coat.

Cheers Lupus.

Tuesday, 11 July 2017

Dorns wolves reinforcements


Holidays are simply the best thing in the World, being able to indulge in my hobby is the cherry on top. That is not to say that I have not been painting rooms in my house or gardening or reading, well you get the gist of what I am getting at.



So anyway, whilst sorting through my bits box today, I was looking for bolter arms for my tactical marines to finish them. Inspiration struck I started to put aside bits and before I knew it, this happened.


Presenting Brother Chaplain - Heredulic, keeper of the faith attached to the 6th company.




I did not intend to actually to this today, but he just sort of happened, as such I have no individual pictures of his parts, but here is the list.

Chaos Warriors Sprue
Head, orbs for the crozius

Vanguard Veterans
Thunder hammer arm, Legs and jump pack

Space Wolves Pack
Chest, shoulder pads, left plasma arm.

Space marine tactical squad
Purity seals.

Here are some different views, the lighting is not the best, and his jump pack is not glues on, I intend to paint them separate.





Cheers
Lupus.

Thursday, 29 June 2017

Another two games under my belt, and another two losses.

I had an opportunity today to play another couple of 1500 point games today, this time against Leigh.

 I did enjoy today's two games, they were very good games, with laughs and luck on both sides.

My list I fielded for both games was as follows

Battalion of Dorn's Wolves

HQ
Brother Captain Firelupus
Master crafted boltgun, power sword

Librarian
Force axe bolt pistol

Elite
Apothecary

Company Champion

Dreadnought, 2 x twin linked auto-cannons.

9 Vanguard Veterans with jump packs
Sergeant- Thunder hammer storm shield
2 vets- twin lightning claws
3 vets - chain swords and bolt pistols
1 vet - storm shield and plasma pistol
1 vet - power sword and storm shield
1 vet power axe and storm shield.

5 Stern guard
with special issue boltguns.

Troops
9 scouts
sergeant- chain sword boltpistol
4 scouts - combat blade and bolt pistol
4 scouts- shotgun

5 Scouts
sergeant- chain sword boltpistol
3 scouts - boltgun and bolt pistol
1 scout - Heavy Bolter

5 Tactical Marines
sergeant- chain sword boltpistol
3 marines - boltgun and bolt pistol
1 marine - Heavy Bolter

Fast Attack
5 assault marines with jump packs
sergeant- power sword boltpistol
3 marines - chainsword and bolt pistol
1 marine - flamer.

Heavy Support
Disco Predator
Twin lascannon and two lascannons.

5 Devastator marines
sergeant- chain sword bolter
4 marines - missile launchers
1 cherub. - nil

Game 1. Questor Traitoris
Mission : Eternal War Secure and Control.
Deployment: Dawn of War.
Detachments: Super heavy detachment
List: 3 Renegade knights with a mixture of weapons.
Three of these bad bad boys.
The game was quick, I learned a lot in this game and I even managed to almost destroy one of these fellas in close combat with my Vanguard Veterans.



Game 2. Typhus and his Death Guard
Mission : Eternal War Secure and Control.
Deployment: Dawn of War.
Detachments: Battalion and Super heavy auxiliary detachment
List:
Typhus
The man, the myth, the host of the destroyer hive.

Plague caster
7 plague marines with 2 blight launchers
20 pox walkers
20 pox walkers
2 Foetid Bloat drones
1 Renegade knight

In this game , my vanguard veterans forgot to bring the batteries for their power weapons, with not scoring a single wound, and only 3 attacks actually hitting the death guard squad in close combat.

I very nearly took down the Renegade Knight and these two games both showed gaps in my list.
My rifleman dread, disco predator and devastators all scored multiple hits on the Knight, but was unable to bring it down, before it did what it does and smeared the units.

List Improvements


No, I am not going to run Ultramarines chapter, but will instead start putting together my centurions to bring their firepower to the table.

I am going to retire the members of the 8th and 10th company's from my list for a while, instead I will replace them with bikers and tactical squads from the 6th company instead and see how the list develops. I have not played enough games , against enough opponents to make any definite decisions about anything.
What I do know is I need more manoeuvre elements to my army, it is too static for my liking.


Anyway that is enough rambling from me.
Cheers
Firelupus

Friday, 23 June 2017

Another outing, another learning experience.

Good news, I have another game under my belt for 40K, this time with 75 power worth of Dorn's Wolves.
The list I used was a Battalion Detachment

HQ
Librarian
Power axe, combi-plasma

Tech marine
power axe, plasma pistol.

Elite
Dreadnought
2 x twin autocannons

Dreadnought
2 x twin autocannons

Apothecary

2 honour guard
Relic blades

Troops
10 Scouts
sarg- plasma pistol, pistol
4 with shotguns
5 with combat blades and bolt pistols.

5 tactical marines
sarg- combi plasma, power sword
3 with bolters
1 with heavy bolter

5 tactical marines
sarg- combi plasma, power sword
3 with bolters
1 with missile launchers

Fast Attack
5 Assault marines with jump packs
Sarg- plasma pistol, power sword, combat shield
3 with chainswords, bolt pistols
1 with flamer

Heavy Support
5 Devastator marines
Sarg - combi plasma and cherub
4 with missile launchers

Stalker
2 x Icarus autocannons, hunterkiller missile, storm bolter

Whirlwind
Castellan launcher, hunterkiller missile, storm bolter

So in this list, I was trying to go against the conventional wisdom, that you cannot out shoot the Tau. But with these types of lessons, I like to learn them myself. In a game of Empire V(28mm Napoleonic wars), I once charged a battalion of 16 Prussian conscripts into the teeth of a battery of six French 12 pounders, to see why it was bad. Here is a hint it was bad.

Marks List.
HQ
Shadow sun with drones
Ethereal with drones
Fireblade with drones

Elite
6 stealth team suits with drones and advanced targeting system
6 stealth team suits with drones and advanced targeting system
1 Ghostkeel with fusion collider , multitracker, shield generator

Troops
12 man strike team with mp turret drone
12 man strike team with mp turret drone
12 man strike team with mp turret drone

Fast Attack
5 path finders
3 with rail rifles
2 with markerlight, pulse carbine

5 path finders

3 with rail rifles
2 with markerlight, pulse carbine



Mission: Big Guns Never Tire
Set Up: Spearhead Assault


Mark stole the Initiative and proceeded to slaughter my scout squad that was set up for a first turn charge against a strike team and a fire blade that was close to it.
I downed the ghost keel in my first turn, mainly in part due to Smite inflicting 5 mortal wounds.

In the end I called it on turn five with my techmarine, stalker and whirlwind was all that was left.

Victory points
Mark- 8vp (3 objectives, linebreaker and first blood)
Me- 0 vp


What have I learned.

  1. Do not forget to fire my pistols when the enemy is one inch away.
  2. Smite is a nice power, mortal wounds are good, when they work.
  3. Against a fire power army like the Tau, 5 man marine squads do not last long.
  4. Tau drones purchased with a character, after deployment count as separate units, which can be targeted and charged separately.
  5. You cannot out shoot the TAU.
  6. The Tech marine healed my dreads and tank well this game, but in a game with lots of movement, then perhaps i would mount him on a bike.
  7. For 2 power honour guard are cheap, but by themselves they do not last long at all.
  8. Remember what equipment your models have.
  9. 75 power is fun, but a tad to large for a quick game during the night for me at the moment.
Having established that marines cannot out shoot the Tau, it is time to start putting more speed and assault elements into my lists. That is enough of a ramble for now, time to start working on a new 50 power list.

Sunday, 18 June 2017

First Game of 8th Ed 40K for Dorn's Wolves

Excellent news June 17th has come and gone,  I got my little hands on the new rules and played my first game of the new edition against Mark.

Mark currently runs Tau, but is starting a Primaris marine army. The game we played was a quick one at 50 power.

The game took about two hours to play, with learning the new rules, and trying to unlearn the seventh ed rules, regardless of the score it was a fun game, with a lot of laughs on both sides.
, we played a No Mercy mission with a Dawn of war deployment.

My List was
Captain with relic blade.
Apothecary
Dreadnought, with twin lascannons and dreadnought weapon.
10 scouts, sergeant with combi plasma, 3 bolters, 1 missile launcher, 2 shotguns, 3 with combat blades.
5 sniper scouts, sniper rifle camo cloaks.
5 assault marines jump packs- sergeant with power fist, 1 flamer, the rest with standard load out.
1 disco predator, twin linked lascannon, 2 lascannons.
landspeeder storm. with multi melta.

Marks list was

ethereal
commander with 3 missile pods'
3 crisis suits with plasma rifle and missile pods +  2 drones
6 stealth team with 2 drones - as
5 pathfinders
2 units 12 man strike team with plasma rifles.with 2 drones which one is the heavy drone.


The battle lasted for 7 turns with mark having first turn, the game lasted for two hours, with learning the rules, and trying to unlearn the rules.

By the end of the game I had, my Captain with one wound left, and sniper scout sergeant. the captain would have died earlier in the battle if not for the Apothecary healing him up.

I had killed a unit of pathfinders, 1 unit of crisis suits and his commander for a total of 4 vp, with the commander dying in close combat on turn 7.

Mark killed my apothecary, disco pred, dreadnought, assault squad, scout squad, land speeder storm and first blood for a total of 8 vp.

Marks stealth team was his man of the match, was in my face, forcing me to try to destroy it, and stopped the death of his commander on turn one, as they were a closer target. The -1 to hit from camouflage field saved them more then a few times, with out this they would have been dead at least twice over.

So Mark won 8 to 4 on points, and now has a 3-0 winning streak against me.

I can honestly say , I really like the new edition, it is streamlined, play's well and is fun.


Looking forward to the new edition and a rematch with Mark on Thursday night.
Cheers
Lupus.

Tuesday, 13 June 2017

Progress on the painting front

A very productive day on the modelling front today. I have managed to find some time to assemble and undercoat some more marines for my chapter. With 8th edition going on sale on Saturday, I have arranged to have a gaming day at my LGS, with a few fellows, and i will be honest, the state of my army was disgraceful.


Scouts with sniper rifle and combat blades

More scouts one has a missile launcher

Power armour, a group shot.

A storm with white undercoat on top.

The storm with black undercoat on the bottom.

Power armour with white undercoat.

Apothecary and heavy bolter marine.

Jump packs and some marine wolf back packs.
So I managed to undercoat about half of my models black, before the can ran out. Luckily it ran out on the underside of the storm. Which is why the top side and the balance of the marines are in white undercoat.

I am not worried about the storm in this regard or the white and black undercoats. The slight difference in the final colours of the marine red, will add some slight changes in colours will add to the overall army.

At least that is what I expect.

Stay tuned.

Cheers Lupus.

Saturday, 10 June 2017

Dorn's wolves 10th Company Neophytes

This is my next goal for my loyal sons of Dorn.


I intend to assemble and paint the following neophytes to add to my 10th company forces.
I cannot play Black Templars , I have not the ZEAL for them.


5 neophytes sniper rifle, bolt pistol  and cloaks
5 neophytes, sergeant with chain sword and bolt pistol, 4 with combat blades and bolt pistols.
5 neophytes, sergeant with bolt gun and chain sword, 3 bolt gun, 1 missile launcher
5 neophytes, sergeant with bolt gun and chain sword, 3 bolt gun, 1 heavy bolter
These are my colours.


So basically these 20 neophytes and my existing five will be the troops for my army going into 8th edition.

Once I have my rules books, I will be able to start working on army points.

Until then, its assemble and paint time.

Cheers Lupus.



Saturday, 27 May 2017

1850pt battalion 9cp

So without knowing anything solid about the upcoming 8th, I have decided to attempt to make an 1850 point force, using the Brigade detachment chart.



So this will mean that I will need to fill the following mandatory slots.

3 HQ
6 Troops
3 Elite
3 Fast attack
3 Heavy support
+ Dedicated transports

102 points on average per force slot wont leave a lot of wiggle room for upgrades in a 1850 point army.

This is my goal for the army build to start my 8th edition journey of potential awesome.


That is all for now.

Cheers
Lupus.


Sunday, 30 April 2017

Getting ready for 8th edition 40k. Turning lead and plastic into Dorn's Wolves.

So where to from here.

My marine collection is at a stage that it needs some serious effort put into it. Both in assembly and painting to make it look like an army.

I intend over the next 8 months to turn this rabble of leftover armies of the past.

My vehicles

Frederick the Dreadnought and Landspeeder storm

Fast attack bikes and Assault marines

My HQ Brother Captain and Librarian


Tactical Squad with one painted marine, most were H-armless.


Plasma tactical


Missile Devastators



Scout marines - only painted and based unit in the army.


Sniper scouts- need heads.



Command squad.

Into an assembled and painted equivalent of this, so that I shall not be embarrassed to put them on the table and roll some dice.

Not my army, but a nice salamander force. something like this, but painted red.
Target set
Deadline- December 2017
Goal - 1850 points of Dorn's Wolves.
Reward - Attend Cancon and have some fun with the army.

Time to start turning my bits of lead and plastic into an army worthy of Dorn.

Cheers
Lupus