Wednesday, 6 May 2015

1000pt Vampires counts


After playing 2400 point games for so long, it felt refreshing to attempt a 1000 point list instead, and with the imposed restrictions on army list design i feel that this is a good start.

Hero's 246pts
Vampire -W'sorchai the enslaver
Lv2 lore of vamps - general
heavy and shield
talisman of endurance

Necromancer - Helmut Jaeger
Lore of vampires

Core 310pts
25 skeleton warriors- full command banner of swiftness
spears -shield

5 dire wolves

5 dire wolves

20 zombies


Special 270pts
2 fell bats

6 Crypt horrors inc haunter


Rare 175pts
Varghulf

List design thoughts

  • At the outset i felt i needed 2 invocation chances to force my oponents to actually think what spells they want to dispel, so this meant two casters were a must, factor in my general needed a ward save and that limited what else i could purchase for W'sorchai.
  • I love skeletons so a block of them, a bunker of zombies for my necro to keep him off the front line and some wolf darts round out my core options.
  • 2 fell bats for warmachine hunting or attempting march blocking
  • The Crypt horrors and Varghulf both add speed and damage potential to my list.
First game is on Friday against Lizards so lets see how the dice favor me or not.

Cheers
Lupus


Tuesday, 5 May 2015

Vampire counts , Cause who doesn't like a blood suckers army for Ninth Edition Warhammer

Hi everyone,
Well the decision is made, I will wait no more for Warhammer Ninth edition to be released ,I feel that the Vampire counts will be a safe bet to put my hobby time into, regardless of the rumors of changes to the warhammer fluff, I just can not see GW dropping the Vampire army in some format, so with this assumption in mind i have started the re-image work on my vampire counts 6th edition army, with the intention to turn it into a ninth edition army that will be the best i have created to date.

So how does this rash statement of intent turn itself into the reality of an army that is tournament ready?
The bare truth is to be honest i don't know, what the finished product shall look like, but the first thing i need is a theme.These are what I have thought of to date.

The options i am considering without knowing any Ninth edition fluff is as follows

  • An army of flesh golems- this is barely a concept at the moment.
  • An Army of Zombies in all shapes and sizes- so zombies would be depicted in every unit using different models for corpse cart, varghiests and Crypt horrors etc.
  • An army raised from the defeated remains of the empire province of Solland- so this would be based in 8th edition fluff and could be the remains of the empire raised to serve.
  • Regardless of my overall theme my army will have Necrach Vampire figures, even if they will be called something else in ninth edition.

So that is the idea's i have for the moment, with this in mind, the first step will be getting all my vampire stuff out, and putting away my wood elves and dwarfs and seeing what bits and bobs i have to work with, whilst the round versus square bases rumors continue i will be a man and blue tack any new units to their bases to hedge my bets.

Anyway that is enough out of me.
Cheers
Lupus




Monday, 27 April 2015

1000 point warhamer

In an effort to kick start my hobby malaise a few mates and I are going to be playing some 1000 point warhammer battles, my hope is that it will reinvigorate my interest.

So here are my thoughts using the following restrictions

1000 point army's
No Lord choices.
0-250 on hero's
250 + on core
0-500 on special
0-250 on rare

Max three magic levels(inc sisters of thorn and  warlocks)
Max 2 warmachines (inc steam teanks, gyrobombers)
Max 1 each type of rare
Max 2 of each special type

The goal is not to have hero hammer or he with the most warmachines wins, but to use these small battles to have fun.

Anyway that is all from me.

Cheers
Lupus

Wednesday, 15 April 2015

Army Transport options

Well it time to finally open the wallet ,even though I am not currently in the 'hobby zone', I have started thinking about how I can improve the transport of my armies.

For Cancon I used some old foam trays that were lying around and a plastic $2 shop carry tub, this system worked okay for what it was, but i intend to attend more tournaments this year, an this current set up is not suitable for driving as i kept expecting it to flip over and as i intend to fly with the army i really need to up my game.

These are my concerns-
  • When flying do you put your army in checked luggage or can you take it as carry on?
  • What sort of case/bag is best?
  • It is the overwhelming choice of different companies that is concerning me, not the lack of it.
  • At this stage I have had no experience with anything except an Old GW case that i gave away years ago, and my current set up.
My future transport option needs to be able to carry my wood elves safely without being a major pain lugging it about.

I am hoping that the community will be able to offer some sage advice.

Cheers Lupus

Sunday, 29 March 2015

Awaiting 9th Ed

I would be lying if i said i was motivated in my fantasy hobby at the moment, i just can't seem to put brush to model, the what if's about 9th edition . Now don't get me wrong, i like the fluff of the warhammer world, but the new fluff rumors does not faze me.

The gaming side of it does interest me, and it is because of that my hobby has ground to a halt, i have plans and idea's for my armies, but until i see the shape of 9th edition i am loathe to actually waste my time.

So what am i spending my time on at the moment then, i am catching up on some overdue reading .

Stay tuned.

Cheers
Lupus

Wednesday, 18 March 2015

Cancon Random Pictures

Random Pictures of the convention iteself.


Night goblin warboss

Second hand stall

More second hand.

Board games area.



Some Cosplay, sonic qas dedicated it was very hot this day.


More Cosplay


A cosplay lady and her kids.

Warrior of Chaos Army


Chaos dwarfs army

High elves army

Wood elves army

Ogres Army

Night goblin army

Dwarfs Army

More Cosplay
Some Napoleonics



Another Dwarfs army.

Roy's best painted Dwarfs.




More Cosplay

Steampunk cosplay

Another woodelves army

Another High elves army.

And that is it for Cancon, i highly recommend the event, even if Warhammer fantasy is not for you the convention is just amazing.

Cheers
Lupus

Cancon the final wash up.

With all the battle reports up, such as they are, i decided to look at my army composition and see how i felt my Elves as a whole faired.
So how did i do?
4 wins and 4 loses.
73 battle points and placed equal 100th position out of 120 entrants.
If my army was completely painted I would have finished equal 66th position, so a lot can be said for attending a tournament with a fully painted and based army.

How did i find that my list performed, well here are my thoughts on the matter.

Lv4 Life weaver- Corinath
  • Lore of life is worth the comp hit you take in swedish comp. Whilst it did not always perform as i would have expected , i found that it gave my opponents something to think about in every magic phase , be it flesh to stone, dwellers below or even shield of thorns.
  • The magic item load out of my general could have been better
BSB
  • This guy is a must have, the re-rolls to ld tests was worth it, factor in the hail of doom arrow and i found him to be effective, although i am not completely happy with his loadout i will continue to tinker
Branch wraith
  • To be honest, i think i will play without her for a while, the additional channel and her perfomance in game seven were handy, but not really worth the investment.
  • perhaps in a tree list she would be amazing with a few of her sisters to help out. I also feel that I defaulted to using her defensively on spell choice when i could be better served otherwise.
  • I feel that her points in another offensive unit would have been of better use.
Lv1 Beast singer
  • This girl had the theory behind her, but i found the lore of beasts not as good for this army as i expected it to be , in truth i had not play tested a lv1, but I did playtest a level 2.
  • If i keep a second spell caster in my list i will probably change the lore to shadow/ metals or heavens.
  • The fireball ring was okay, but i found it not as good with beasts as say metal or light would have been.
Shadow dancer
  • He worked well, but I think his loadout needs to be changed to a potion of strength, as it would add high strength attacks to him.
Glade riders
  • Excellent, will continue to find a place for them, maybe upgrade their arrows to something hagbane maybe?
Glade guard
  • Who can argue with trueflight arrows they bring the pain and i don't mind taking the comp hit for them.
Wild wood rangers
  • 28 may be about three too many, may consider reducing them to 25, but will add the banner of swiftness in the future to lend more speed to the unit as the flaming banner was wasted this time around.
Wild riders
  • 140 points of pure destruction, if they are not shot to death first, an awesome unit.
Treeman
  • Love this guy, always performs his roll well, and as a stubborn anvil does as advertised.

Giant eagles
  • wish I could have three units, may add some Warhawk riders or an Eagle noble.
Way watchers.
  • My unit of 6 is sometimes overlooked, but always performed their roll well.

Potential changes

  • My army was very static with usually the Wildwood rangers acting as late game counter attack unit.
  • As predicted i struggle with high toughness high armour save units eg the stank from game three, and the Doomwheel in Game 8. 
  • I felt that I lacked another fast unit that could bring the pain, so i will be looking at a redesign, maybe a wardancer unit as well for some more fun.
Anyway that is how my army went , for myself i had a blast, but i think next time i will fly up, the drive up from Victoria was okay as we were fresh, but the drive back was a drag as we were not fresh at all.

Cheers
Lupus.